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NVIDIA DLSS Officially Coming to Outriders, Call of Duty: Warzone and More


Beyond the big GeForce RTX 3060, resizable BAR support and Ampere laptops announcements, a few new NVIDIA DLSS titles were also announced by NVIDIA during the company’s CES 2021 event.

These include Outriders, People Can Fly’s third person looter shooter game (now due on April 1st), and Call of Duty: Warzone.

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Lee Singleton (Head of Studio at Square Enix External Studios):

DLSS is a performance-enhancing game changer!

Eric Lavoie (Executive Producer at Beenox):

We were excited to bring NVIDIA DLSS to Call of Duty®: Black Ops Cold War this year. It was a great addition for our players to increase their game performance on PC and we look forward to bringing this to Warzone.

Studio Midgar’s JRPG Edge of Eternity is also getting NVIDIA DLSS later this month, while RTS Iron Conflict (recently launched on Steam Early Access) already received it.

Then there are three games that have been confirmed to feature both NVIDIA DLSS and RTX. The first is The Medium from Bloober Team, as we had revealed in our exclusive interview with the game’s developers. The others are F.I.S.T: Forged in Shadow Torch and Five Nights At Freddy’s: Security Breach.

Andrew Dayton (Co-Founder / CEO Steel Wool Studios):

The game is a massive leap for the franchise in terms of scale and depth of gameplay. Working closely with the wizards at NVIDIA, the PC version of Security Breach is incorporating many of the cutting edge RTX technologies such as Raytracing, Global Illumination and DLSS. These technologies ratchet up the immersion and frights!

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Last but not least, the NVIDIA Reflex latency-lowering technology has been announced to be coming to Rainbow Six Siege and Overwatch.

John Huelin (Tech Lead 3D, Ubisoft):

NVIDIA Reflex is coming to Rainbow Six Siege soon. If you want to reduce system latency and get the best Rainbow Six Siege gaming experience, enable Reflex when it launches.

Ryan Greene (Lead Graphics Engineer, Overwatch):

NVIDIA Reflex will optimize input latency in Overwatch, leading to the most responsive gameplay.



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